Northrop Grumman to leverage AI vs. strategy games under new DARPA contract

The Defense Advanced Research Projects Agency awarded Northrop Grumman Corporation a contract for the Gamebreaker program which seeks to develop and apply artificial intelligence to existing real-time strategy games to break a complex model or create an imbalance.

Northrop Grumman will evaluate and develop technology to improve flexible planning, optimization and discovery in products that operate dynamic environments, according to the company.

“Using AI to exploit engagement models can help to enable intelligent systems that could in turn enhance military strategy,” said Susan Wilson, director, intelligent mission capabilities and advanced technology laboratory, Northrop Grumman. “We are exploring how we may be able to use this methodology in the future.”

Northrop Grumman’s Gamebreaker team includes Hazardous Software and Slitherine Software’s Matrix Games.

“Building upon our 13 years of history modeling dynamic adversarial scenarios and leveraging the Diveplane machine learning platform, Hazardous Software Inc.’s approach to Gamebreaker complements Northrop Grumman’s longstanding experience and technology capabilities,” said Christopher Hazard, CEO, Hazardous Software.

“Command Professional Edition is the only wargame being analyzed by DARPA in the Gamebreaker program,” said Iain McNeil, CEO, Slitherine Software. “We are very interested to see how the AI behaves and if it manages to identify loopholes that need assessment, or it comes up with innovative strategies that are applicable to the real world.”